# KVF KVF (kbz_8 vulkan framework) is a lightweight single-header Vulkan framework written in C99 to simplify the creation of Vulkan applications. It is designed to be a drop in framework inside any existing Vulkan renderer as it does not use any custom types of structs (except for the graphics pipeline builder). Here's a simple C example of a hello world triangle using KVF and SDL2 : ```C #include #include #include #include #include #define KVF_IMPLEMENTATION #define KVF_ENABLE_VALIDATION_LAYERS #include "kvf.h" static const uint32_t vertex_shader[] = { /* Byte code */ }; static const uint32_t fragment_shader[] = { /* Byte code */ }; int main(void) { // Window creation SDL_Window* win = SDL_CreateWindow("KVF Sandbox", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 600, 400, SDL_WINDOW_VULKAN); // Instance creation uint32_t ext_count; SDL_Vulkan_GetInstanceExtensions(win, &ext_count, NULL); const char** exts = (const char**)malloc(sizeof(char*) * ext_count); SDL_Vulkan_GetInstanceExtensions(win, &ext_count, exts); VkInstance instance = kvfCreateInstance(exts, ext_count); free(exts); // Surface creation VkSurfaceKHR surface; SDL_Vulkan_CreateSurface(win, instance, &surface); // Logical device creation VkPhysicalDevice ph_device = kvfPickGoodDefaultPhysicalDevice(instance, surface); VkDevice device = kvfCreateDefaultDevice(ph_device); // Swapchain creation VkExtent2D extent; SDL_Vulkan_GetDrawableSize(win, (int*)&extent.width, (int*)&extent.height); VkSwapchainKHR swapchain = kvfCreateSwapchainKHR(device, ph_device, surface, extent, VK_NULL_HANDLE, true, true); // Swapchain images acquisition uint32_t swapchain_images_count = kvfGetSwapchainImagesCount(swapchain); VkImage* swapchain_images = (VkImage*)calloc(swapchain_images_count, sizeof(VkImage)); VkImageView* swapchain_images_views = (VkImageView*)calloc(swapchain_images_count, sizeof(VkImageView)); vkGetSwapchainImagesKHR(device, swapchain, &swapchain_images_count /* useless */, swapchain_images); for(uint32_t i = 0; i < swapchain_images_count; i++) { VkCommandBuffer cmd = kvfCreateCommandBuffer(device); kvfTransitionImageLayout(device, swapchain_images[i], KVF_IMAGE_COLOR, cmd, kvfGetSwapchainImagesFormat(swapchain), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, true); swapchain_images_views[i] = kvfCreateImageView(device, swapchain_images[i], kvfGetSwapchainImagesFormat(swapchain), VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_ASPECT_COLOR_BIT, 1); } // Sync objects creation VkFence fence = kvfCreateFence(device); VkSemaphore wait = kvfCreateSemaphore(device); VkSemaphore signal = kvfCreateSemaphore(device); // RenderPass creation VkAttachmentDescription attachment = kvfBuildSwapchainAttachmentDescription(swapchain, true); VkRenderPass renderpass = kvfCreateRenderPass(device, &attachment, 1, VK_PIPELINE_BIND_POINT_GRAPHICS); // Framebuffers creation VkFramebuffer* framebuffers = (VkFramebuffer*)calloc(sizeof(VkFramebuffer), swapchain_images_count); for(uint32_t i = 0; i < swapchain_images_count; i++) framebuffers[i] = kvfCreateFramebuffer(device, renderpass, &swapchain_images_views[i], 1, kvfGetSwapchainImagesSize(swapchain)); // Pipeline creation VkShaderModule vertex_shader_module = kvfCreateShaderModule(device, (uint32_t*)vertex_shader, sizeof(vertex_shader) / sizeof(uint32_t)); VkShaderModule fragment_shader_module = kvfCreateShaderModule(device, (uint32_t*)fragment_shader, sizeof(fragment_shader) / sizeof(uint32_t)); VkPipelineLayout pipeline_layout = kvfCreatePipelineLayout(device, NULL, 0, NULL, 0); KvfGraphicsPipelineBuilder* builder = kvfCreateGPipelineBuilder(); kvfGPipelineBuilderSetInputTopology(builder, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST); kvfGPipelineBuilderSetPolygonMode(builder, VK_POLYGON_MODE_FILL, 1.0f); kvfGPipelineBuilderSetCullMode(builder, VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE); kvfGPipelineBuilderAddShaderStage(builder, VK_SHADER_STAGE_VERTEX_BIT, vertex_shader_module, "main"); kvfGPipelineBuilderAddShaderStage(builder, VK_SHADER_STAGE_FRAGMENT_BIT, fragment_shader_module, "main"); kvfGPipelineBuilderSetMultisampling(builder , VK_SAMPLE_COUNT_1_BIT); kvfGPipelineBuilderDisableDepthTest(builder); kvfGPipelineBuilderDisableBlending(builder); VkPipeline pipeline = kvfCreateGraphicsPipeline(device, VK_NULL_HANDLE, pipeline_layout, builder, renderpass); kvfDestroyGPipelineBuilder(builder); kvfDestroyShaderModule(device, vertex_shader_module); kvfDestroyShaderModule(device, fragment_shader_module); // Main command buffer creation VkCommandBuffer cmd = kvfCreateCommandBuffer(device); // Rendering loop for(size_t i = 0; i < 300; i++) { kvfWaitForFence(device, fence); uint32_t image_index; vkAcquireNextImageKHR(device, swapchain, UINT64_MAX, wait, VK_NULL_HANDLE, &image_index); vkResetCommandBuffer(cmd, 0); kvfBeginCommandBuffer(cmd, 0); vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); VkClearValue clear_color = {{{0.0f, 0.0f, 0.0f, 1.0f}}}; kvfBeginRenderPass(renderpass, cmd, framebuffers[image_index], kvfGetSwapchainImagesSize(swapchain), &clear_color, 1); VkViewport viewport = { 0 }; viewport.width = kvfGetSwapchainImagesSize(swapchain).width; viewport.height = kvfGetSwapchainImagesSize(swapchain).height; viewport.maxDepth = 1.0f; vkCmdSetViewport(cmd, 0, 1, &viewport); VkRect2D scissor = { 0 }; scissor.extent = kvfGetSwapchainImagesSize(swapchain); vkCmdSetScissor(cmd, 0, 1, &scissor); vkCmdDraw(cmd, 3, 1, 0, 0); vkCmdEndRenderPass(cmd); kvfEndCommandBuffer(cmd); VkPipelineStageFlags wait_stages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT }; kvfSubmitCommandBuffer(device, cmd, KVF_GRAPHICS_QUEUE, signal, wait, fence, wait_stages); kvfQueuePresentKHR(device, signal, swapchain, image_index); SDL_Delay(15); } // Cleanup vkDeviceWaitIdle(device); kvfDestroyPipelineLayout(device, pipeline_layout); kvfDestroyPipeline(device, pipeline); kvfDestroyRenderPass(device, renderpass); for(uint32_t i = 0; i < swapchain_images_count; i++) { kvfDestroyFramebuffer(device, framebuffers[i]); kvfDestroyImageView(device, swapchain_images_views[i]); } free(framebuffers); free(swapchain_images); free(swapchain_images_views); kvfDestroyFence(device, fence); kvfDestroySemaphore(device, wait); kvfDestroySemaphore(device, signal); kvfDestroySwapchainKHR(device, swapchain); vkDestroySurfaceKHR(instance, surface, NULL); kvfDestroyDevice(device); kvfDestroyInstance(instance); return 0; } ```

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