[nzsl_version("1.0")] module; import ViewerData from ScopEngine.ViewerData; struct VertIn { [location(0)] pos: vec4[f32], [location(1)] color: vec4[f32], [location(2)] normal: vec4[f32], [location(3)] uv: vec2[f32] } struct VertOut { [location(0)] color: vec4[f32], [location(1)] uv: vec2[f32], [location(2)] time: f32, [builtin(position)] pos: vec4[f32] } struct ModelData { matrix: mat4[f32], normal: mat4[f32], } struct CustomData { time: f32, } external { [set(0), binding(0)] viewer_data: uniform[ViewerData], [set(0), binding(1)] data: uniform[CustomData], model: push_constant[ModelData] } [entry(vert)] fn main(input: VertIn) -> VertOut { let output: VertOut; output.color = input.color; output.uv = input.uv; output.time = data.time; output.pos = viewer_data.view_proj_matrix * model.matrix * input.pos; return output; }