#include #include #include #include #include World::World(Scop::Scene& scene) : m_noisecollection(42), p_water_pipeline(std::make_shared()), m_fps_counter(), m_scene(scene), m_previous_chunk_position(-1000, 10000) { p_water_vertex_shader = Scop::LoadShaderFromFile(GetExecutablePath().parent_path().parent_path() / "Resources/Shaders/Build/WaterVertex.spv", Scop::ShaderType::Vertex, Scop::DefaultForwardVertexShaderLayout); p_water_fragment_shader = Scop::LoadShaderFromFile(GetExecutablePath().parent_path().parent_path() / "Resources/Shaders/Build/WaterFragment.spv", Scop::ShaderType::Fragment, Scop::DefaultShaderLayout); Scop::GraphicPipelineDescriptor pipeline_descriptor; pipeline_descriptor.vertex_shader = p_water_vertex_shader; pipeline_descriptor.fragment_shader = p_water_fragment_shader; pipeline_descriptor.clear_color_attachments = false; pipeline_descriptor.name = "water_forward_pass_pipeline"; p_water_pipeline->Setup(pipeline_descriptor); Scop::Vec2ui32 map_size; Scop::MaterialTextures material_params; material_params.albedo = std::make_shared(Scop::LoadBMPFile(GetResourcesPath() / "atlas.bmp", map_size), map_size.x, map_size.y); p_block_material = std::make_shared(material_params); scene.LoadFont(GetResourcesPath() / "Font.ttf", 16.0f); Scop::Text& fps_text = scene.CreateText("FPS:"); fps_text.SetPosition(Scop::Vec2ui{ 30, 30 }); Scop::Text& copyright_text = scene.CreateText("Copyright maldavid Studios"); copyright_text.SetScale(Scop::Vec2f{ 0.75f }); std::thread(&World::GenerateWorld, this).detach(); SetupLoading(); auto narrator_update = [this, ©right_text](Scop::NonOwningPtr scene, Scop::Inputs& input, float delta) { static bool generate = true; static bool generation_debounce = false; static bool wireframe_debounce = false; static PostProcessData post_process_data; copyright_text.SetPosition(Scop::Vec2ui{ Scop::ScopEngine::Get().GetWindow().GetWidth() - 175, Scop::ScopEngine::Get().GetWindow().GetHeight() - 20 }); m_fps_counter.Update(); if(m_fps_counter.GetFPSCount() != m_last_fps_count) { m_last_fps_count = m_fps_counter.GetFPSCount(); if(p_fps_text) m_scene.RemoveText(*p_fps_text); p_fps_text = &m_scene.CreateText(std::to_string(m_last_fps_count)); p_fps_text->SetPosition(Scop::Vec2ui{ 80, 30 }); } Scop::FirstPerson3D* camera = reinterpret_cast(m_scene.GetCamera().get()); Scop::Vec3f camera_position = camera->GetPosition(); Scop::Vec2i global_block_position = Scop::Vec2i{ static_cast(camera_position.x < 0.0f ? camera_position.x - 1.0f : camera_position.x), static_cast(camera_position.z < 0.0f ? camera_position.z - 1.0f : camera_position.z), }; m_current_chunk_position = Scop::Vec2i{ static_cast(global_block_position.x < 0 ? std::floorf(global_block_position.x / static_cast(CHUNK_SIZE.x)) : static_cast(global_block_position.x) / static_cast(CHUNK_SIZE.x)), static_cast(global_block_position.y < 0 ? std::floorf(global_block_position.y / static_cast(CHUNK_SIZE.z)) : static_cast(global_block_position.y) / static_cast(CHUNK_SIZE.z)), }; if(Scop::NonOwningPtr current_chunk = GetChunk(m_current_chunk_position); current_chunk) { Scop::Vec3i block_position = Scop::Vec3i{ global_block_position.x - (m_current_chunk_position.x * static_cast(CHUNK_SIZE.x)), static_cast(camera_position.y), global_block_position.y - (m_current_chunk_position.y * static_cast(CHUNK_SIZE.z)), }; post_process_data.underwater = current_chunk->GetBlock(block_position) == static_cast(BlockType::Water); } post_process_data.inv_res = Scop::Vec2f{ 1.0f / Scop::ScopEngine::Get().GetWindow().GetWidth(), 1.0f / Scop::ScopEngine::Get().GetWindow().GetHeight() }; std::memcpy(scene->GetPostProcessData().data.GetDataAs(), &post_process_data, sizeof(PostProcessData)); if(input.IsKeyPressed(SDL_SCANCODE_G)) generation_debounce = true; else if(generation_debounce) { generate = !generate; generation_debounce = false; } if(generate) { if(m_generation_status != GenerationState::Ready || m_current_chunk_position != m_previous_chunk_position) { if(m_generation_status == GenerationState::Ready) { UnloadChunks(); m_generation_status = GenerationState::Working; } else if(m_generation_status == GenerationState::Finished) { m_generation_status = GenerationState::Ready; m_show_loading_screen = false; } m_previous_chunk_position = m_current_chunk_position; } Upload(); } if(input.IsKeyPressed(SDL_SCANCODE_F)) wireframe_debounce = true; else if(wireframe_debounce) { m_scene.GetForwardData().wireframe = !m_scene.GetForwardData().wireframe; Scop::RenderCore::Get().WaitDeviceIdle(); m_scene.GetPipeline().Destroy(); wireframe_debounce = false; } }; m_scene.CreateNarrator().AttachScript(std::make_shared(std::function{}, narrator_update, std::function{})); } World::~World() { m_generation_status = GenerationState::Quitting; while(m_generation_status != GenerationState::Finished) { using namespace std::chrono_literals; std::this_thread::sleep_for(16ms); } } [[nodiscard]] Scop::NonOwningPtr World::GetChunk(Scop::Vec2i position) { auto it = m_chunks.find(position); if(it == m_chunks.end()) return nullptr; return &it->second; } void World::UnloadChunks() { for(auto it = m_chunks.begin(); it != m_chunks.end();) { Scop::Vec2i pos = it->first; std::uint32_t x_dist = std::abs(pos.x - m_current_chunk_position.x); std::uint32_t z_dist = std::abs(pos.y - m_current_chunk_position.y); if(RENDER_DISTANCE < x_dist || RENDER_DISTANCE < z_dist) { if(it->second.GetActor()) m_scene.RemoveActor(*it->second.GetActor()); if(it->second.GetWaterActor()) m_scene.RemoveActor(*it->second.GetWaterActor()); it = m_chunks.erase(it); } else ++it; } } #define QUIT_CHECK() if(m_generation_status == GenerationState::Quitting) goto quit void World::GenerateWorld() { for(;;) { QUIT_CHECK(); if(m_generation_status != GenerationState::Working) { QUIT_CHECK(); using namespace std::chrono_literals; std::this_thread::sleep_for(16ms); continue; } std::queue> mesh_generation_queue; { Scop::Vec2i x_range{ m_current_chunk_position.x - RENDER_DISTANCE - 1, m_current_chunk_position.x + RENDER_DISTANCE + 1 }; Scop::Vec2i z_range{ m_current_chunk_position.y - RENDER_DISTANCE - 1, m_current_chunk_position.y + RENDER_DISTANCE + 1 }; std::size_t range = (RENDER_DISTANCE + RENDER_DISTANCE + 2) * 2; float progress = 0.0f; m_loading_progress = 0; float i = 0; for(std::int32_t x = x_range.x; x <= x_range.y; x++, i++) { for(std::int32_t z = z_range.x; z <= z_range.y; z++) { QUIT_CHECK(); auto res = m_chunks.try_emplace(Scop::Vec2i{ x, z }, *this, Scop::Vec2i{ x, z }); res.first->second.GenerateChunk(); progress = (i / range) * 30.0f; m_loading_progress = progress; if(!res.first->second.GetActor() && x > x_range.x && x < x_range.y && z > z_range.x && z < z_range.y) mesh_generation_queue.push(std::ref(res.first->second)); } } } { float progress = 30.0f; m_loading_progress = 30; std::size_t range = mesh_generation_queue.size() - 30; for(float i = 0.0f; !mesh_generation_queue.empty(); i++) { QUIT_CHECK(); auto chunk = mesh_generation_queue.front(); mesh_generation_queue.pop(); chunk.get().GenerateMesh(); m_chunks_to_upload.Push(chunk); progress = ((i - 30.0f) / range) * 70; m_loading_progress = progress + 30; } } m_loading_progress = 100; m_generation_status = GenerationState::Finished; } quit: m_generation_status = GenerationState::Finished; } void World::Upload() { if(m_chunks_to_upload.IsEmpty()) return; Scop::RenderCore::Get().ShouldStackSubmits(true); for(std::size_t i = 0; i < CHUNKS_UPLOAD_PER_FRAME && !m_chunks_to_upload.IsEmpty(); i++) { auto chunk = m_chunks_to_upload.Pop(); chunk.get().UploadMesh(); } Scop::RenderCore::Get().WaitQueueIdle(KVF_GRAPHICS_QUEUE); Scop::RenderCore::Get().ShouldStackSubmits(false); } void World::SetupLoading() { Scop::CPUBuffer default_pixels{ sizeof(std::uint32_t) }; default_pixels.GetDataAs()[0] = 0xFFFFFFFF; Scop::Sprite& progress_bar = m_scene.CreateSprite(std::make_shared(std::move(default_pixels), 1, 1)); Scop::Text& loading_text = m_scene.CreateText("Loading..."); Scop::Vec2ui32 loading_size; Scop::Sprite& loading = m_scene.CreateSprite(std::make_shared(Scop::LoadBMPFile(GetResourcesPath() / "loading.bmp", loading_size), loading_size.x, loading_size.y)); auto loading_update = [this, loading_size, &progress_bar, &loading_text](Scop::NonOwningPtr scene, Scop::NonOwningPtr sprite, Scop::Inputs& input, float delta) { static bool just_ended_loading = false; static std::uint32_t last_percentage = 0; if(!m_show_loading_screen || Scop::CommandLineInterface::Get().HasFlag("no-loading-screen")) { if(!just_ended_loading) { sprite->SetColor(Scop::Vec4f{ 0.0f }); progress_bar.SetColor(Scop::Vec4f{ 0.0f }); reinterpret_cast(m_scene.GetCamera().get())->EnableCamera(); if(p_loading_text) m_scene.RemoveText(*p_loading_text); m_scene.RemoveText(loading_text); m_scene.RemoveSprite(progress_bar); just_ended_loading = true; } return; } reinterpret_cast(m_scene.GetCamera().get())->DisableCamera(); Scop::Vec2f scale = Scop::Vec2f{ static_cast(Scop::ScopEngine::Get().GetWindow().GetWidth()) / static_cast(loading_size.x), static_cast(Scop::ScopEngine::Get().GetWindow().GetHeight()) / static_cast(loading_size.y), }; sprite->SetScale(scale); sprite->SetPosition(Scop::Vec2ui{ 0, 0 }); if(last_percentage != m_loading_progress) { last_percentage = m_loading_progress; if(p_loading_text) m_scene.RemoveText(*p_loading_text); p_loading_text = &m_scene.CreateText(std::to_string(m_loading_progress) + '%'); } if(p_loading_text) p_loading_text->SetPosition(Scop::Vec2ui{ (Scop::ScopEngine::Get().GetWindow().GetWidth() >> 1) + 40, (Scop::ScopEngine::Get().GetWindow().GetHeight() >> 1) - 55 }); loading_text.SetPosition(Scop::Vec2ui{ (Scop::ScopEngine::Get().GetWindow().GetWidth() >> 1) - 40, (Scop::ScopEngine::Get().GetWindow().GetHeight() >> 1) - 55 }); Scop::Vec2ui progress_size = Scop::Vec2ui{ static_cast(static_cast(m_loading_progress) * 4.0f), 25 }; progress_bar.SetScale(Scop::Vec2f(progress_size)); progress_bar.SetPosition(Scop::Vec2ui{ (Scop::ScopEngine::Get().GetWindow().GetWidth() >> 1) - 200, (Scop::ScopEngine::Get().GetWindow().GetHeight() >> 1) - (progress_size.y >> 1) + 25 }); }; using sprite_hook = std::function)>; loading.AttachScript(std::make_shared(sprite_hook{}, loading_update, sprite_hook{})); }