#include #include #include #include #include World::World(Scop::Scene& scene) : m_noisecollection(42), m_fps_counter(), m_scene(scene), m_previous_chunk_position(-1000, 10000) { Scop::Vec2ui32 map_size; Scop::MaterialTextures material_params; material_params.albedo = std::make_shared(Scop::LoadBMPFile(GetResourcesPath() / "atlas.bmp", map_size), map_size.x, map_size.y); p_block_material = std::make_shared(material_params); scene.LoadFont(GetResourcesPath() / "OpenSans_Bold.ttf", 32.0f); Scop::Text& text = scene.CreateText("FPS:"); text.SetPosition(Scop::Vec2ui{ 30, 30 }); std::thread(&World::GenerateWorld, this).detach(); auto narrator_update = [this](Scop::NonOwningPtr scene, Scop::Inputs& input, float delta) { static bool generate = true; static bool generation_debounce = false; static bool wireframe_debounce = false; m_fps_counter.Update(); if(m_fps_counter.GetFPSCount() != m_last_fps_count) { m_last_fps_count = m_fps_counter.GetFPSCount(); if(p_fps_text) m_scene.RemoveText(*p_fps_text); p_fps_text = &m_scene.CreateText(std::to_string(m_last_fps_count)); p_fps_text->SetPosition(Scop::Vec2ui{ 80, 30 }); } Scop::FirstPerson3D* camera = reinterpret_cast(m_scene.GetCamera().get()); std::int32_t x_chunk = static_cast(camera->GetPosition().x) / static_cast(CHUNK_SIZE.x); std::int32_t z_chunk = static_cast(camera->GetPosition().z) / static_cast(CHUNK_SIZE.z); m_current_chunk_position = Scop::Vec2i{ x_chunk, z_chunk }; if(Scop::NonOwningPtr current_chunk = GetChunk(m_current_chunk_position); current_chunk) { Scop::Vec3i camera_pos = Scop::Vec3i(std::floor(scene->GetCamera()->GetPosition().x), scene->GetCamera()->GetPosition().y, std::floor(scene->GetCamera()->GetPosition().z)); camera_pos.x %= CHUNK_SIZE.x; camera_pos.z %= CHUNK_SIZE.z; camera_pos.x += CHUNK_SIZE.x; camera_pos.z += CHUNK_SIZE.z; scene->GetPostProcessData().data.GetDataAs()[0] = current_chunk->GetBlock(Scop::Vec3i(camera_pos.x % CHUNK_SIZE.x, camera_pos.y, camera_pos.z % CHUNK_SIZE.z)) == static_cast(BlockType::Water); } if(input.IsKeyPressed(SDL_SCANCODE_G)) generation_debounce = true; else if(generation_debounce) { generate = !generate; generation_debounce = false; } if(generate) { if(m_generation_status != GenerationState::Ready || m_current_chunk_position != m_previous_chunk_position) { if(m_generation_status == GenerationState::Ready) { UnloadChunks(); m_generation_status = GenerationState::Working; } else if(m_generation_status == GenerationState::Finished) m_generation_status = GenerationState::Ready; m_previous_chunk_position = m_current_chunk_position; } Upload(); } if(input.IsKeyPressed(SDL_SCANCODE_F)) wireframe_debounce = true; else if(wireframe_debounce) { m_scene.GetForwardData().wireframe = !m_scene.GetForwardData().wireframe; Scop::RenderCore::Get().WaitDeviceIdle(); m_scene.GetPipeline().Destroy(); wireframe_debounce = false; } }; m_scene.CreateNarrator().AttachScript(std::make_shared(std::function{}, narrator_update, std::function{})); } World::~World() { m_generation_status = GenerationState::Quitting; while(m_generation_status != GenerationState::Finished) { using namespace std::chrono_literals; std::this_thread::sleep_for(16ms); } } [[nodiscard]] Scop::NonOwningPtr World::GetChunk(Scop::Vec2i position) { auto it = m_chunks.find(position); if(it == m_chunks.end()) return nullptr; return &it->second; } void World::UnloadChunks() { for(auto it = m_chunks.begin(); it != m_chunks.end();) { Scop::Vec2i pos = it->first; std::uint32_t x_dist = std::abs(pos.x - m_current_chunk_position.x); std::uint32_t z_dist = std::abs(pos.y - m_current_chunk_position.y); if(RENDER_DISTANCE < x_dist || RENDER_DISTANCE < z_dist) { if(it->second.GetActor()) m_scene.RemoveActor(*it->second.GetActor()); if(it->second.GetWaterActor()) m_scene.RemoveActor(*it->second.GetWaterActor()); it = m_chunks.erase(it); } else ++it; } } #define QUIT_CHECK() if(m_generation_status == GenerationState::Quitting) goto quit void World::GenerateWorld() { for(;;) { QUIT_CHECK(); if(m_generation_status != GenerationState::Working) { QUIT_CHECK(); using namespace std::chrono_literals; std::this_thread::sleep_for(16ms); continue; } std::queue> mesh_generation_queue; Scop::Vec2i x_range{ m_current_chunk_position.x - RENDER_DISTANCE - 1, m_current_chunk_position.x + RENDER_DISTANCE + 1 }; Scop::Vec2i z_range{ m_current_chunk_position.y - RENDER_DISTANCE - 1, m_current_chunk_position.y + RENDER_DISTANCE + 1 }; for(std::int32_t x = x_range.x; x <= x_range.y; x++) { for(std::int32_t z = z_range.x; z <= z_range.y; z++) { QUIT_CHECK(); auto res = m_chunks.try_emplace(Scop::Vec2i{ x, z }, *this, Scop::Vec2i{ x, z }); res.first->second.GenerateChunk(); if(!res.first->second.GetActor() && x > x_range.x && x < x_range.y && z > z_range.x && z < z_range.y) mesh_generation_queue.push(std::ref(res.first->second)); } } while(!mesh_generation_queue.empty()) { QUIT_CHECK(); auto chunk = mesh_generation_queue.front(); mesh_generation_queue.pop(); chunk.get().GenerateMesh(); m_chunks_to_upload.Push(chunk); } m_generation_status = GenerationState::Finished; } quit: m_generation_status = GenerationState::Finished; } void World::Upload() { if(m_chunks_to_upload.IsEmpty()) return; Scop::RenderCore::Get().ShouldStackSubmits(true); for(std::size_t i = 0; i < CHUNKS_UPLOAD_PER_FRAME && !m_chunks_to_upload.IsEmpty(); i++) { auto chunk = m_chunks_to_upload.Pop(); chunk.get().UploadMesh(); } Scop::RenderCore::Get().WaitQueueIdle(KVF_GRAPHICS_QUEUE); Scop::RenderCore::Get().ShouldStackSubmits(false); }