#include #include #include #include #include #include #include #include namespace Scop { void SkyboxPass::Init() { ShaderLayout vertex_shader_layout( { { 0, ShaderSetLayout({ { 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER } }) } }, {} ); p_vertex_shader = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/SkyboxVertex.spv", ShaderType::Vertex, std::move(vertex_shader_layout)); ShaderLayout fragment_shader_layout( { { 1, ShaderSetLayout({ { 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER } }) } }, {} ); p_fragment_shader = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/SkyboxFragment.spv", ShaderType::Fragment, std::move(fragment_shader_layout)); std::function functor = [this](const EventBase& event) { if(event.What() == Event::ResizeEventCode || event.What() == Event::SceneHasChangedEventCode) m_pipeline.Destroy(); }; EventBus::RegisterListener({ functor, "__ScopSkyboxPass" }); m_cube = CreateCube(); p_set = std::make_shared(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment); } void SkyboxPass::Pass(Scene& scene, Renderer& renderer, class Texture& render_target) { if(!scene.GetSkybox()) return; if(m_pipeline.GetPipeline() == VK_NULL_HANDLE) { GraphicPipelineDescriptor pipeline_descriptor; pipeline_descriptor.vertex_shader = p_vertex_shader; pipeline_descriptor.fragment_shader = p_fragment_shader; pipeline_descriptor.color_attachments = { &render_target }; pipeline_descriptor.depth = &scene.GetDepth(); pipeline_descriptor.culling = VK_CULL_MODE_NONE; pipeline_descriptor.depth_test_equal = true; pipeline_descriptor.clear_color_attachments = false; m_pipeline.Init(pipeline_descriptor); } VkCommandBuffer cmd = renderer.GetActiveCommandBuffer(); p_set->SetImage(renderer.GetCurrentFrameIndex(), 0, *scene.GetSkybox()); p_set->Update(renderer.GetCurrentFrameIndex(), cmd); m_pipeline.BindPipeline(cmd, 0, {}); std::array sets = { scene.GetForwardData().matrices_set->GetSet(renderer.GetCurrentFrameIndex()), p_set->GetSet(renderer.GetCurrentFrameIndex()) }; RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr); m_cube->Draw(cmd, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef()); m_pipeline.EndPipeline(cmd); } void SkyboxPass::Destroy() { RenderCore::Get().WaitDeviceIdle(); m_pipeline.Destroy(); p_vertex_shader.reset(); p_fragment_shader.reset(); m_cube.reset(); p_set.reset(); } }