#ifndef __SCRIPT_SUB_ROUTINES__ #define __SCRIPT_SUB_ROUTINES__ #include #include void WireframeHandler(Scop::NonOwningPtr scene, Scop::Inputs& inputs); void MovementHandler(Scop::NonOwningPtr actor, Scop::Inputs& inputs, float delta); void ColorsTransitionHandler(Scop::NonOwningPtr actor, Scop::Inputs& inputs, float delta, Scop::MaterialData& data); void TextureTransitionHandler(Scop::NonOwningPtr actor, Scop::Inputs& inputs, float delta, Scop::MaterialData& data); #endif