#ifndef BIOME_H #define BIOME_H #include "Block.h" #include "Chunk.h" #include "Maths/Vec2.h" #include #include #include enum class BlockPlacementType : std::uint8_t { Simple = 0, PseudoRandom, }; class Biome { public: Biome(std::uint32_t filler, std::uint32_t water_level, std::uint32_t water_content, std::uint32_t padder_block, std::map>> blocks); ~Biome() = default; const std::array GetBiomeBlocks(const std::uint32_t height, Scop::Vec2i pos); private: const std::uint32_t filler; const std::uint32_t water_level; const std::uint32_t water_content; const std::uint32_t padder_block; const std::map>> c_blockmap; }; #endif