#include #include #include #define POS_TO_INDEX(posx, posz) (posx * CHUNK_SIZE.x + posz) constexpr Scop::Vec2ui SPRITE_SIZE = { 16, 16 }; constexpr Scop::Vec2ui ATLAS_SIZE = { 64, 64 }; constexpr Scop::Vec2f SPRITE_UNIT = Scop::Vec2f(SPRITE_SIZE) / Scop::Vec2f(ATLAS_SIZE); constexpr std::array, BlocksCount> BLOCKS_TO_ATLAS = { std::array{ Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 0, 0 } }, // Air std::array{ Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 0, 0 } }, // Dirt std::array{ Scop::Vec2ui{ 1, 0 }, Scop::Vec2ui{ 1, 0 }, Scop::Vec2ui{ 1, 0 } }, // Stone std::array{ Scop::Vec2ui{ 2, 0 }, Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 3, 0 } }, // Grass std::array{ Scop::Vec2ui{ 0, 1 }, Scop::Vec2ui{ 0, 1 }, Scop::Vec2ui{ 0, 1 } }, // Sand }; enum class Side : std::uint8_t { Top = 0, Bottom, Side }; Scop::Vec2f GetAtlasOffset(BlockType type, Side side) { Scop::Vec2ui pos = BLOCKS_TO_ATLAS[static_cast(type)][static_cast(side)]; return Scop::Vec2f(Scop::Vec2f(pos.x, SPRITE_SIZE.y - pos.y - 1) * SPRITE_UNIT); } Chunk::Chunk(World& world, Scop::Vec2i offset) : m_offset(offset), m_position(std::move(offset) * Scop::Vec2i{ CHUNK_SIZE.x, CHUNK_SIZE.z }), m_world(world) { } void Chunk::GenerateChunk() { if(p_actor) return; for(auto& y: m_data) std::memset(y.data(), 0, y.size() * sizeof(std::uint32_t)); for(std::uint32_t x = 0; x < CHUNK_SIZE.x; x++) { for(std::uint32_t z = 0; z < CHUNK_SIZE.z; z++) std::memcpy(m_data[POS_TO_INDEX(x, z)].data(), m_world.GetNoiseGenerator().GetHeight(m_position + Scop::Vec2i(x, z)).data(), CHUNK_SIZE.y * sizeof(std::uint32_t)); } } void Chunk::GenerateMesh() { if(!m_mesh_data.empty()) return; std::size_t offset = 0; m_mesh_data.reserve(CHUNK_VOLUME); m_mesh_index_data.reserve(CHUNK_VOLUME * 4); for(std::int32_t x = 0; x < CHUNK_SIZE.x; x++) { for(std::int32_t z = 0; z < CHUNK_SIZE.z; z++) { for(std::int32_t y = 0; y < CHUNK_SIZE.y; y++) { BlockType type = static_cast(GetBlock(Scop::Vec3i(x, y, z))); if(type == BlockType::Air) continue; if(!GetBlock(Scop::Vec3i(x, y, z + 1))) { m_mesh_index_data.push_back(offset); m_mesh_index_data.push_back(offset + 2); m_mesh_index_data.push_back(offset + 3); m_mesh_index_data.push_back(offset); m_mesh_index_data.push_back(offset + 3); m_mesh_index_data.push_back(offset + 1); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[0].position + Scop::Vec3f(x, y, z), BLOCK_MESH[0].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[0].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[1].position + Scop::Vec3f(x, y, z), BLOCK_MESH[1].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[1].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[2].position + Scop::Vec3f(x, y, z), BLOCK_MESH[2].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[2].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[3].position + Scop::Vec3f(x, y, z), BLOCK_MESH[3].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[3].uv))); offset += 4; } if(!GetBlock(Scop::Vec3i(x, y, z - 1))) { m_mesh_index_data.push_back(offset + 2); m_mesh_index_data.push_back(offset + 3); m_mesh_index_data.push_back(offset + 1); m_mesh_index_data.push_back(offset + 2); m_mesh_index_data.push_back(offset + 1); m_mesh_index_data.push_back(offset); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[4].position + Scop::Vec3f(x, y, z), BLOCK_MESH[4].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[4].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[5].position + Scop::Vec3f(x, y, z), BLOCK_MESH[5].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[5].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[6].position + Scop::Vec3f(x, y, z), BLOCK_MESH[6].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[6].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[7].position + Scop::Vec3f(x, y, z), BLOCK_MESH[7].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[7].uv))); offset += 4; } if(!GetBlock(Scop::Vec3i(x, y + 1, z))) { m_mesh_index_data.push_back(offset + 1); m_mesh_index_data.push_back(offset); m_mesh_index_data.push_back(offset + 2); m_mesh_index_data.push_back(offset + 1); m_mesh_index_data.push_back(offset + 2); m_mesh_index_data.push_back(offset + 3); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[8].position + Scop::Vec3f(x, y, z), BLOCK_MESH[0].normal, GetAtlasOffset(type, Side::Top) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[8].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[9].position + Scop::Vec3f(x, y, z), BLOCK_MESH[9].normal, GetAtlasOffset(type, Side::Top) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[9].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[10].position + Scop::Vec3f(x, y, z), BLOCK_MESH[10].normal, GetAtlasOffset(type, Side::Top) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[10].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[11].position + Scop::Vec3f(x, y, z), BLOCK_MESH[11].normal, GetAtlasOffset(type, Side::Top) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[11].uv))); offset += 4; } if(!GetBlock(Scop::Vec3i(x, y - 1, z))) { m_mesh_index_data.push_back(offset + 3); m_mesh_index_data.push_back(offset + 1); m_mesh_index_data.push_back(offset); m_mesh_index_data.push_back(offset + 3); m_mesh_index_data.push_back(offset); m_mesh_index_data.push_back(offset + 2); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[12].position + Scop::Vec3f(x, y, z), BLOCK_MESH[12].normal, GetAtlasOffset(type, Side::Bottom) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[12].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[13].position + Scop::Vec3f(x, y, z), BLOCK_MESH[13].normal, GetAtlasOffset(type, Side::Bottom) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[13].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[14].position + Scop::Vec3f(x, y, z), BLOCK_MESH[14].normal, GetAtlasOffset(type, Side::Bottom) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[14].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[15].position + Scop::Vec3f(x, y, z), BLOCK_MESH[15].normal, GetAtlasOffset(type, Side::Bottom) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[15].uv))); offset += 4; } if(!GetBlock(Scop::Vec3i(x + 1, y, z))) { m_mesh_index_data.push_back(offset + 2); m_mesh_index_data.push_back(offset + 3); m_mesh_index_data.push_back(offset + 1); m_mesh_index_data.push_back(offset + 2); m_mesh_index_data.push_back(offset + 1); m_mesh_index_data.push_back(offset); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[16].position + Scop::Vec3f(x, y, z), BLOCK_MESH[16].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[16].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[17].position + Scop::Vec3f(x, y, z), BLOCK_MESH[17].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[17].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[18].position + Scop::Vec3f(x, y, z), BLOCK_MESH[18].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[18].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[19].position + Scop::Vec3f(x, y, z), BLOCK_MESH[19].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[19].uv))); offset += 4; } if(!GetBlock(Scop::Vec3i(x - 1, y, z))) { m_mesh_index_data.push_back(offset); m_mesh_index_data.push_back(offset + 2); m_mesh_index_data.push_back(offset + 3); m_mesh_index_data.push_back(offset); m_mesh_index_data.push_back(offset + 3); m_mesh_index_data.push_back(offset + 1); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[20].position + Scop::Vec3f(x, y, z), BLOCK_MESH[20].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[20].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[21].position + Scop::Vec3f(x, y, z), BLOCK_MESH[21].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[21].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[22].position + Scop::Vec3f(x, y, z), BLOCK_MESH[22].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[22].uv))); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[23].position + Scop::Vec3f(x, y, z), BLOCK_MESH[23].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[23].uv))); offset += 4; } } } } } void Chunk::UploadMesh() { if(p_actor || m_mesh_data.empty() || m_mesh_index_data.empty()) return; std::shared_ptr mesh = std::make_shared(); mesh->AddSubMesh({ std::move(m_mesh_data), std::move(m_mesh_index_data) }); Scop::Actor& actor = m_world.GetScene().CreateActor(mesh); actor.GetModelRef().SetMaterial(m_world.GetBlockMaterial(), 0); actor.SetScale(Scop::Vec3f{ 2.0f }); actor.SetPosition(Scop::Vec3f(m_position.x, 0.0f, m_position.y)); p_actor = &actor; } std::uint32_t Chunk::GetBlock(Scop::Vec3i position) const noexcept { if(position.y < 0 || position.y >= CHUNK_SIZE.y) [[unlikely]] // No chunk under or above return static_cast(BlockType::Dirt); if(position.x < 0) [[unlikely]] { Scop::NonOwningPtr neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x - 1, m_offset.y }); return neighbour ? neighbour->GetBlock(Scop::Vec3i(CHUNK_SIZE.x - 1, position.y, position.z)) : static_cast(BlockType::Dirt); } if(position.x >= CHUNK_SIZE.x) [[unlikely]] { Scop::NonOwningPtr neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x + 1, m_offset.y }); return neighbour ? neighbour->GetBlock(Scop::Vec3i(0, position.y, position.z)) : static_cast(BlockType::Dirt); } if(position.z < 0) [[unlikely]] { Scop::NonOwningPtr neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x, m_offset.y - 1 }); return neighbour ? neighbour->GetBlock(Scop::Vec3i(position.x, position.y, CHUNK_SIZE.x - 1)) : static_cast(BlockType::Dirt); } if(position.z >= CHUNK_SIZE.z) [[unlikely]] { Scop::NonOwningPtr neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x, m_offset.y + 1 }); return neighbour ? neighbour->GetBlock(Scop::Vec3i(position.x, position.y, 0)) : static_cast(BlockType::Dirt); } return m_data[POS_TO_INDEX(position.x, position.z)][position.y]; }