#include #include #include Chunk::Chunk(World& world, Scop::Vec2i offset) : m_offset(offset), m_position(std::move(offset) * Scop::Vec2i{ CHUNK_SIZE.x, CHUNK_SIZE.z }), m_world(world) { m_data.resize(CHUNK_SIZE.x); for(auto& z: m_data) { z.resize(CHUNK_SIZE.z); for(auto& y: z) y.resize(CHUNK_SIZE.y); } } void Chunk::GenerateChunk() { if(p_actor) return; for(auto& z: m_data) { for(auto& y: z) std::fill(y.begin(), y.end(), 0); } for(std::uint32_t x = 0; x < CHUNK_SIZE.x; x++) { for(std::uint32_t z = 0; z < CHUNK_SIZE.z; z++) { std::uint32_t height = m_world.GetNoiseGenerator().GetHeight(m_position + Scop::Vec2i(x, z)); for(std::uint32_t y = 0; y < std::min(height, CHUNK_SIZE.y); y++) m_data[x][z][y] = 1; } } } void Chunk::GenerateMesh() { if(!m_mesh_data.empty()) return; std::size_t offset = 0; for(std::int32_t x = 0; x < CHUNK_SIZE.x; x++) { for(std::int32_t z = 0; z < CHUNK_SIZE.z; z++) { for(std::int32_t y = 0; y < CHUNK_SIZE.y; y++) { if(!GetBlock(Scop::Vec3i(x, y, z))) continue; if(!GetBlock(Scop::Vec3i(x, y, z + 1))) { m_mesh_index_data.push_back(offset); m_mesh_index_data.push_back(offset + 2); m_mesh_index_data.push_back(offset + 3); m_mesh_index_data.push_back(offset); m_mesh_index_data.push_back(offset + 3); m_mesh_index_data.push_back(offset + 1); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[0].position + Scop::Vec3f(x, y, z), BLOCK_MESH[0].normal, BLOCK_MESH[0].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[1].position + Scop::Vec3f(x, y, z), BLOCK_MESH[1].normal, BLOCK_MESH[1].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[2].position + Scop::Vec3f(x, y, z), BLOCK_MESH[2].normal, BLOCK_MESH[2].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[3].position + Scop::Vec3f(x, y, z), BLOCK_MESH[3].normal, BLOCK_MESH[3].uv)); offset += 4; } if(!GetBlock(Scop::Vec3i(x, y, z - 1))) { m_mesh_index_data.push_back(offset + 2); m_mesh_index_data.push_back(offset + 3); m_mesh_index_data.push_back(offset + 1); m_mesh_index_data.push_back(offset + 2); m_mesh_index_data.push_back(offset + 1); m_mesh_index_data.push_back(offset); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[4].position + Scop::Vec3f(x, y, z), BLOCK_MESH[4].normal, BLOCK_MESH[4].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[5].position + Scop::Vec3f(x, y, z), BLOCK_MESH[5].normal, BLOCK_MESH[5].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[6].position + Scop::Vec3f(x, y, z), BLOCK_MESH[6].normal, BLOCK_MESH[6].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[7].position + Scop::Vec3f(x, y, z), BLOCK_MESH[7].normal, BLOCK_MESH[7].uv)); offset += 4; } if(!GetBlock(Scop::Vec3i(x, y + 1, z))) { m_mesh_index_data.push_back(offset + 1); m_mesh_index_data.push_back(offset); m_mesh_index_data.push_back(offset + 2); m_mesh_index_data.push_back(offset + 1); m_mesh_index_data.push_back(offset + 2); m_mesh_index_data.push_back(offset + 3); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[8].position + Scop::Vec3f(x, y, z), BLOCK_MESH[0].normal, BLOCK_MESH[8].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[9].position + Scop::Vec3f(x, y, z), BLOCK_MESH[9].normal, BLOCK_MESH[9].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[10].position + Scop::Vec3f(x, y, z), BLOCK_MESH[10].normal, BLOCK_MESH[10].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[11].position + Scop::Vec3f(x, y, z), BLOCK_MESH[11].normal, BLOCK_MESH[11].uv)); offset += 4; } if(!GetBlock(Scop::Vec3i(x, y - 1, z))) { m_mesh_index_data.push_back(offset + 3); m_mesh_index_data.push_back(offset + 1); m_mesh_index_data.push_back(offset); m_mesh_index_data.push_back(offset + 3); m_mesh_index_data.push_back(offset); m_mesh_index_data.push_back(offset + 2); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[12].position + Scop::Vec3f(x, y, z), BLOCK_MESH[12].normal, BLOCK_MESH[12].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[13].position + Scop::Vec3f(x, y, z), BLOCK_MESH[13].normal, BLOCK_MESH[13].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[14].position + Scop::Vec3f(x, y, z), BLOCK_MESH[14].normal, BLOCK_MESH[14].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[15].position + Scop::Vec3f(x, y, z), BLOCK_MESH[15].normal, BLOCK_MESH[15].uv)); offset += 4; } if(!GetBlock(Scop::Vec3i(x + 1, y, z))) { m_mesh_index_data.push_back(offset + 2); m_mesh_index_data.push_back(offset + 3); m_mesh_index_data.push_back(offset + 1); m_mesh_index_data.push_back(offset + 2); m_mesh_index_data.push_back(offset + 1); m_mesh_index_data.push_back(offset); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[16].position + Scop::Vec3f(x, y, z), BLOCK_MESH[16].normal, BLOCK_MESH[16].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[17].position + Scop::Vec3f(x, y, z), BLOCK_MESH[17].normal, BLOCK_MESH[17].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[18].position + Scop::Vec3f(x, y, z), BLOCK_MESH[18].normal, BLOCK_MESH[18].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[19].position + Scop::Vec3f(x, y, z), BLOCK_MESH[19].normal, BLOCK_MESH[19].uv)); offset += 4; } if(!GetBlock(Scop::Vec3i(x - 1, y, z))) { m_mesh_index_data.push_back(offset); m_mesh_index_data.push_back(offset + 2); m_mesh_index_data.push_back(offset + 3); m_mesh_index_data.push_back(offset); m_mesh_index_data.push_back(offset + 3); m_mesh_index_data.push_back(offset + 1); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[20].position + Scop::Vec3f(x, y, z), BLOCK_MESH[20].normal, BLOCK_MESH[20].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[21].position + Scop::Vec3f(x, y, z), BLOCK_MESH[21].normal, BLOCK_MESH[21].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[22].position + Scop::Vec3f(x, y, z), BLOCK_MESH[22].normal, BLOCK_MESH[22].uv)); m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[23].position + Scop::Vec3f(x, y, z), BLOCK_MESH[23].normal, BLOCK_MESH[23].uv)); offset += 4; } } } } } void Chunk::UploadMesh() { if(p_actor || m_mesh_data.empty() || m_mesh_index_data.empty()) return; std::shared_ptr mesh = std::make_shared(); mesh->AddSubMesh({ std::move(m_mesh_data), std::move(m_mesh_index_data) }); Scop::Actor& actor = m_world.GetScene().CreateActor(mesh); actor.GetModelRef().SetMaterial(m_world.GetBlockMaterial(), 0); actor.SetScale(Scop::Vec3f{ 2.0f }); actor.SetPosition(Scop::Vec3f(m_position.x, 0.0f, m_position.y)); p_actor = &actor; } std::uint32_t Chunk::GetBlock(Scop::Vec3i position) const noexcept { if(position.y < 0 || position.y > CHUNK_SIZE.y) // No chunk under or above return 1; if(position.x < 0) { Scop::NonOwningPtr neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x - 1, m_offset.y }); return neighbour ? neighbour->GetBlock(Scop::Vec3i(CHUNK_SIZE.x - 1, position.y, position.z)) : 1; } if(position.x >= CHUNK_SIZE.x) { Scop::NonOwningPtr neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x + 1, m_offset.y }); return neighbour ? neighbour->GetBlock(Scop::Vec3i(0, position.y, position.z)) : 1; } if(position.z < 0) { Scop::NonOwningPtr neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x, m_offset.y - 1 }); return neighbour ? neighbour->GetBlock(Scop::Vec3i(position.x, position.y, CHUNK_SIZE.x - 1)) : 1; } if(position.z >= CHUNK_SIZE.z) { Scop::NonOwningPtr neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x, m_offset.y + 1 }); return neighbour ? neighbour->GetBlock(Scop::Vec3i(position.x, position.y, 0)) : 1; } if(position.x < m_data.size() && position.z < m_data[position.x].size() && position.y < m_data[position.x][position.z].size()) return m_data[position.x][position.z][position.y]; return 0; }