NAME = vox SRCS += $(wildcard $(addsuffix /*.cpp, ./Application)) SHADER_SRCS = $(wildcard $(addsuffix /*.nzsl, ./Resources/Shaders)) BIN_DIR = Bin OBJ_DIR = Objects RES_DIR = Resources SHADER_DIR = Resources/Shaders/Build SHADER_MODULE_DIR = ScopEngine/Assets/Shaders/Modules OBJS = $(addprefix $(OBJ_DIR)/, $(SRCS:.cpp=.o)) SPVS = $(addprefix $(SHADER_DIR)/, $(SHADER_SRCS:.nzsl=.spv)) CXX = clang++ CXXFLAGS = -std=c++20 -I ScopEngine/Runtime/Includes -I Application -I ScopEngine/ThirdParty/KVF -I ScopEngine/ThirdParty -D KVF_IMPL_VK_NO_PROTOTYPES LDFLAGS = -lSDL2 ScopEngine/Bin/engine.a -latomic DEBUG ?= false VOX_DEBUG ?= false TSAN ?= false MODE = "release" NZSLC = ./ScopEngine/Assets/Vendors/nzslc.x86_64 TPUT = tput -T xterm-256color _RESET := $(shell $(TPUT) sgr0) _BOLD := $(shell $(TPUT) bold) _ITALIC := $(shell $(TPUT) sitm) _UNDER := $(shell $(TPUT) smul) _GREEN := $(shell $(TPUT) setaf 2) _YELLOW := $(shell $(TPUT) setaf 3) _RED := $(shell $(TPUT) setaf 1) _GRAY := $(shell $(TPUT) setaf 8) _PURPLE := $(shell $(TPUT) setaf 5) ifeq ($(DEBUG), true) CXXFLAGS += -g -D VOX_DEBUG MODE := $(_RESET)$(_PURPLE)$(_BOLD)Debug$(_RESET)$(_PURPLE) COLOR := $(_PURPLE) else ifeq ($(VOX_DEBUG), true) CXXFLAGS += -g -D VOX_DEBUG MODE := $(_RESET)$(_PURPLE)$(_BOLD)Debug$(_RESET)$(_PURPLE) COLOR := $(_PURPLE) else MODE := $(_RESET)$(_GREEN)$(_BOLD)Release$(_RESET)$(_GREEN) COLOR := $(_GREEN) endif ifeq ($(TSAN), true) CXXFLAGS += -fsanitize=thread LDFLAGS += -fsanitize=thread endif JOBS = $(patsubst -j%,%,$(filter -j%,$(MAKEFLAGS))) RM = rm -rf OBJS_TOTAL = $(words $(OBJS)) N_OBJS := $(shell find $(OBJ_DIR) -type f -name '*.o' 2>/dev/null | wc -l) OBJS_TOTAL := $(shell echo $$(( $(OBJS_TOTAL) - $(N_OBJS) ))) ifeq ($(OBJS_TOTAL), 0) # To avoid division per 0 OBJS_TOTAL := 1 endif CURR_OBJ = 0 $(OBJ_DIR)/%.o: %.cpp @$(eval CURR_OBJ=$(shell echo $$(( $(CURR_OBJ) + 1 )))) @$(eval PERCENT=$(shell echo $$(( $(CURR_OBJ) * 100 / $(OBJS_TOTAL) )))) @printf "$(COLOR)($(_BOLD)%3s%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)$<$(_RESET)\n" "$(PERCENT)" @$(CXX) $(CXXFLAGS) $(COPTS) -c $< -o $@ all: $(NAME) $(NAME): $(OBJ_DIR) $(BIN_DIR) shaders engine $(OBJS) @printf "Linking $(_BOLD)$(NAME)$(_RESET)\n" @$(CXX) -o $(BIN_DIR)/$(NAME) $(OBJS) $(LDFLAGS) @printf "$(_BOLD)$(NAME)$(_RESET) compiled $(COLOR)$(_BOLD)successfully$(_RESET)\n" SPVS_TOTAL = $(words $(SPVS)) N_SPVS := $(shell find $(SHADERS_DIR) -type f -name '*.spv.h' 2>/dev/null | wc -l) SPVS_TOTAL := $(shell echo $$(( $(SPVS_TOTAL) - $(N_SPVS) ))) ifeq ($(SPVS_TOTAL), 0) # Same SPVS_TOTAL := 1 endif CURR_SPV = 0 $(SHADER_DIR)/%.spv: %.nzsl @$(eval CURR_SPV=$(shell echo $$(( $(CURR_SPV) + 1 )))) @$(eval PERCENT=$(shell echo $$(( $(CURR_SPV) * 100 / $(SPVS_TOTAL) )))) @printf "$(COLOR)($(_BOLD)%3s%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)$<$(_RESET)\n" "$(PERCENT)" @$(NZSLC) --compile=spv $< -o $(SHADER_DIR) --optimize --module=$(SHADER_MODULE_DIR) engine: @make -j$(JOBS) -C ScopEngine DEBUG=$(DEBUG) --no-print-directory $(OBJ_DIR): @mkdir -p $(sort $(addprefix $(OBJ_DIR)/, $(dir $(SRCS)))) $(BIN_DIR): @mkdir -p $(BIN_DIR) $(SHADER_DIR): @mkdir -p $(SHADER_DIR) shaders: $(SHADER_DIR) $(SPVS) run: @$(BIN_DIR)/$(NAME) $(RES_DIR)/42.obj clean-shaders: @$(RM) $(SHADER_DIR) re-shaders: clean-shaders shaders @make -C ScopEngine re-shaders clean: @$(RM) $(OBJ_DIR) @make -C ScopEngine clean fclean: clean @$(RM) $(BIN_DIR) @make -C ScopEngine fclean re: fclean all .PHONY: all run clean fclean re clean-shaders re-shaders